Izanagi Games

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Izanagi Games is an Indie game company looking forward to developing the next gen of gaming.

Discord Servername: Izanagi Games


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aedonius
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    Post by Akira Sun 27 Sep - 1:07

    AKira here and we are looking for people who can do this

    1:- some one that can create 3d clothes
    2:- some one that can Texture at 2k and 4k quality
    3- some one that knows their way around Unreal engine 4
    4- some one who can do shading

    PM me if u would like to position for one of these
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    Post by Lordfulger Tue 26 Jan - 11:34

    It'll be awhile, but I will install and master the unreal engine 4 XD. I'll PM you when I think I'm ready.
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    Post by Bennon Thu 28 Jan - 9:54

    I would help with this stuff if I could but I cant do any of that
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    Post by aedonius Sun 31 Jan - 15:41

    Haha same but i could try. How much does unreal engine cost?
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    Post by SilentsBlackDesire Sun 31 Jan - 15:54

    @aedonius Unreal Engine is free ->

    https://www.unrealengine.com/what-is-unreal-engine-4
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    Post by GreyRockEXE Mon 1 Feb - 1:29

    Have you considered switching to Unity 5
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    Post by Akira Mon 1 Feb - 1:50

    GreyRockEXE wrote:Have you considered switching to Unity 5
    \

    Unity no offense is not great- and we may not even need unreal engine as it is- since we do have the World Engine relatively stable
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    Post by Silmiss Tue 2 Feb - 14:17

    As long as it's stable and can get the job done, I'd say to go for it instead of having to switch all of the code from Unreal Engine to the World Engine.
    Speaking of the world engine, what type of 3d models does it use? (.obj, .3ds, etc) and since Bandai's legal stuff is off the table, will other companies/indie groups be able to make games for the nervegear? I realize it's already been stated somewhere, but a lot has changed recently.
    SPEAKING OF CHANGES (boy, I'm dragging on) will the F.A.Q be updated so new users won't come in thinking that SAO is currently in the making?
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    Post by Akira Tue 2 Feb - 15:39

    Silmiss wrote:As long as it's stable and can get the job done, I'd say to go for it instead of having to switch all of the code from Unreal Engine to the World Engine.
    Speaking of the world engine, what type of 3d models does it use? (.obj, .3ds, etc) and since Bandai's legal stuff is off the table, will other companies/indie groups be able to make games for the nervegear? I realize it's already been stated somewhere, but a lot has changed recently.
    SPEAKING OF CHANGES (boy, I'm dragging on) will the F.A.Q be updated so new users won't come in thinking that SAO is currently in the making?

    - The faq is part of this months goal for the forum- Each month starting this year- we set goals for the forum- such as improving it or adding new stuff- and it uses Obj files- thats pretty much a universal format these days and as for other companies- its still strict-as they have to be Okd by me and silent- and then u got the license fee- witch is still somewhat high- (lower then the other price though
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    Post by Lordfulger Tue 2 Feb - 20:53

    Almost got the whole thing down! XD I'll give myself a few more weeks of practice though, just to be sure.
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    Post by Silmiss Thu 4 Feb - 14:59

    Akira wrote:and as for other companies- its still strict-as they have to be Okd by me  and silent- and then u got the license fee- witch is still somewhat high- (lower then the other price though

    Darn, I was thinking about making personal projects or freeware games... unless it's a commerciallicense fee, in which then I'd be fine.
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    Post by Leriko Sat 6 Feb - 6:53

    Well, if you could somehow access the game's files after cracking this 'super complex unbreakable triple firewall' that Akira has planned, I'm sure a couple of hackers/coders will figure someway out to recreate the World Engine without any problems.

    Also, Akira, I know that the price was lowered, but it's still probably insanely high, something that game companies can't afford, something that publishers could only afford. That brings me to a question. If a small time game company wanted to make a game using the World Engine, could they have a partnership with Izanagi where fifty percent of their profits (something like that) goes towards Izanagi until the license fee is paid off? There's always the chance their game wouldn't sell well, but there are always risks in the business worlds.
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    Post by Akira Sat 6 Feb - 23:21

    Leriko wrote:Well, if you could somehow access the game's files after cracking this 'super complex unbreakable triple firewall' that Akira has planned, I'm sure a couple of hackers/coders will figure someway out to recreate the World Engine without any problems.

    Also, Akira, I know that the price was lowered, but it's still probably insanely high, something that game companies can't afford, something that publishers could only afford. That brings me to a question. If a small time game company wanted to make a game using the World Engine, could they have a partnership with Izanagi where fifty percent of their profits (something like that) goes towards Izanagi until the license fee is paid off? There's always the chance their game wouldn't sell well, but there are always risks in the business worlds.

    correct that their is always risk- and since IG has and never will be about the money- first we will look at each company that wants their game on the nvg and then we will ask say a 50-80% complete story script- and then if we think its good we will then have to talk about licensing fee and see what they could afford-or we will offer them a deal such as become a subsidiary of IG and then that will give them access to the NVG - but with a fee- every month or every 6 months- witch would then give them to develope as many games they can- after going threw our intense screening proccess- 1st phase- 3 chances to impress us or get us to like said game- phase 2-2 chances= and phase 3- 1 chance- witch if its not good it gets trashed and a new game must be brought to us-

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