I got the idea of adding a perk system into your games. Using the SAO leveling system (idk if you want perks in SAO, since they weren't mentioned in the anime, but that's the leveling system I have the most info on), with a max of 500 levels, maybe every 10 you get a perk choice. These perks could be pretty basic or more complex. Some perks may have a prerequisite of other perks or of certain strength/agility values, like weapons. I'll put a couple examples of what exactly I'm thinking below.
Low Level:
Iron Fortress: When defending (using a shield to block attacks), it becomes impossible for your avatar to be launched by a powerful attack (prerequisite: shield skill x(I have no clue about how high I should make the skill))
Throwing Apprentice (could be expanded at higher levels): improves the accuracy and range of sword skills that involve throwing a weapon
Mid Level:
Wall Runner: Vastly improves the traction that shoes have on any vertical object, allowing for limited vertical/horizontal wall running (prerequisite: Agility 400) (could expand into High Level that increases the traction even more, allowing Naruto style wall-runs)
Like a Feather: Nullifies all falling damage (prerequisite: Agility 550)
High Level:
Unstoppable: Multiplies max lifting capacity/stopping power by a factor of three (prerequisite: Strength 1000) (I'm thinking, this plus the strength modifier would allow the player to perform feats like catching the punch of a boss-level monster with their hands)
Jack of All Trades--Ultimate: In terms of equipping weapons, the players strength and agility are seen as 500 points higher than it actually is (this would allow a player to equip weapons that would usually be outside their character build) (prerequisite: all previous Jack of All Trade skills)
These are, of course, only examples. The actual perks could be anything. What do you guys think?
Low Level:
Iron Fortress: When defending (using a shield to block attacks), it becomes impossible for your avatar to be launched by a powerful attack (prerequisite: shield skill x(I have no clue about how high I should make the skill))
Throwing Apprentice (could be expanded at higher levels): improves the accuracy and range of sword skills that involve throwing a weapon
Mid Level:
Wall Runner: Vastly improves the traction that shoes have on any vertical object, allowing for limited vertical/horizontal wall running (prerequisite: Agility 400) (could expand into High Level that increases the traction even more, allowing Naruto style wall-runs)
Like a Feather: Nullifies all falling damage (prerequisite: Agility 550)
High Level:
Unstoppable: Multiplies max lifting capacity/stopping power by a factor of three (prerequisite: Strength 1000) (I'm thinking, this plus the strength modifier would allow the player to perform feats like catching the punch of a boss-level monster with their hands)
Jack of All Trades--Ultimate: In terms of equipping weapons, the players strength and agility are seen as 500 points higher than it actually is (this would allow a player to equip weapons that would usually be outside their character build) (prerequisite: all previous Jack of All Trade skills)
These are, of course, only examples. The actual perks could be anything. What do you guys think?